
Realistic effects, such as explosions, smoke, destruction of vehicles and buildings are modeled. For a realistic gunnery model, the mass of the shell, gravity, and the initial speed of the various ammunition types, as well as the various gunner's sights available, were taken into consideration. To model realistic tank movements, the propulsion systems, transmissions and gear-ratios, tank masses, friction and suspensions were taken into consideration. The most detailed technical documents available were used to model realistic physics and tank behavior. Additionally, the game will feature a realistic combat environment, including infantry, cars, armored personnel-carriers, motorcycles, artillery, aircraft. The player will be fighting in realistic locations, modeled after the Belorussian landscape of the early 20th century, recreated from hundreds of reference photos and maps. The player will be able to experience “Operation Bagration” in two playable campaigns – a Russian campaign and a German campaign, where he can take control over the Russian T-34 or, respectively, the German Tiger.

“Operation Bagration” in 1944 was one of the most significant Russian campaigns during the struggle of Soviet and German tanks in Belorussia.

The Soviet Army had won the battle near Kursk, and since that day, German tank forces were retreating.
